d3d9
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Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
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Apr 30, 2022 - C++
bug
d3d9_impl.cpp
void impl::d3d9::init()
assert
Debug work only
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Sep 1, 2021 - C++
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May 17, 2021 - C++
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Gallium Nine issues
General thread to discuss problems running games with gallium nine on.
Make sure you have mesa installed with gallium nine enabled.
In Ubuntu, Mint use the following PPA :
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
In the game's launch options put :
PROTON_DUMP_DEBUG_COMMANDS=1 PROTON_USE_GALLIUM_NINE=1 %command%
This will dump scripts into `/tmp/proton_<us
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May 6, 2019 - C++
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May 29, 2020 - C++
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Feb 6, 2019 - C
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Jun 21, 2017 - C
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Feb 4, 2022 - Shell
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apitrace leaksdoes not exit on error, which makes it tricky to use in automation context.