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The Wayback Machine - https://web.archive.org/web/20220530191153/https://github.com/topics/graphics-programming
Here are
913 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Updated
Apr 25, 2022
HTML
RenderDoc is a stand-alone graphics debugging tool.
Lightweight, cross-platform & full-featured shader IDE
Safe and rich Rust wrapper around the Vulkan API
Updated
May 29, 2022
Rust
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Updated
Oct 14, 2021
ShaderLab
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Updated
Oct 31, 2021
HTML
A modern cross-platform low-level graphics library and rendering framework
Updated
May 26, 2022
Batchfile
One stop solution for all Vulkan samples
Tutorial for the Vulkan graphics and compute API
A brief computer graphics / rendering course
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A shader-based software renderer written from scratch in C89
A basic 3D scene implemented with various engines, frameworks or APIs.
🌏 : Dungeon free resources (terrain & roguelike generation)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🎇 Compilation of the best resources to learn programming OpenGL Shaders
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Updated
Dec 17, 2019
GLSL
A simple realtime graphics playground for experimentations.
Updated
May 29, 2022
JavaScript
🤸🏾♀️👗 提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
Software rendering engine with PBR. Built from scratch on C++.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API
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