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May 18, 2022
games
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Describe the bug
The game freezes when receiving a message that does not fit in one line.
To Reproduce
Your System:
- OS: Windows 10
- Game version:
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
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May 24, 2022 - C
This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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"Playable" is a pretty important tag, both for players and developers. Yet currently it's an optional tag and many entries are missing it.
- Add a danger warning if it is missing
- For all existing games, go through them and fill this in
- Some time in the future, make this field required in the schema
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May 26, 2022 - C++
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
window.Read())window.Disable()Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi