-
Updated
May 31, 2022 - Python
blender
Here are 2,133 public repositories matching this topic...
-
Updated
May 11, 2022 - Python
Needs to be discussed first.
-
Updated
Jun 6, 2021 - C
-
Updated
May 15, 2022
-
Updated
May 22, 2022 - TypeScript
-
Updated
May 12, 2022 - Python
-
Updated
Jan 19, 2022 - Python
Right now converted meshes approximate curves with a given resolution. Ideally this resolution could be configured as users might want more detail on the converted mesh.
Since mesh converting is currently based on the bezier converter this simply boils down to setting the correct values in the bezier datablock before the to_mesh() method is called. Note that setting this property by the user doe
-
Updated
May 7, 2022 - Python
-
Updated
May 22, 2022 - Python
-
Updated
May 15, 2022 - Python
Currently BL_Shader (and derived KX_2DFilter) can setup a shader only by passing the code of each processing units.
The idea of this issue is to allow the user passing file name ending with .glsl:
sources = {
"vertex" : "vert.glsl",
"fragment" : "frag.glsl"
}
shader.setSourceList(source, True)-
Updated
May 4, 2022 - Python
-
Updated
Apr 24, 2022 - Python
-
Updated
May 6, 2022 - C++
-
Updated
May 31, 2022 - Python
-
Updated
Mar 3, 2021 - Python
-
Updated
May 31, 2022 - C
-
Updated
May 30, 2022 - Python
-
Updated
May 12, 2022 - Python
Improve this page
Add a description, image, and links to the blender topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the blender topic, visit your repo's landing page and select "manage topics."

