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- @swainrob
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479 contributions in the last year
Contribution activity
May 2022
Created 6 commits in 3 repositories
Created a pull request in bevyengine/bevy that received 12 comments
[Merged by Bors] - Do not create nor execute render passes which have no phase items to draw
Objective Creating and executing render passes has GPU overhead. If there are no phase items in the render phase to draw, then this overhead shoul…
+17
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12
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Opened 3 other pull requests in 1 repository
Reviewed 26 pull requests in 1 repository
bevyengine/bevy
25 pull requests
- Update time by sending frame instant through a channel
- shader examples wording coherence
- [Merged by Bors] - Fixing confusing near and far fields in Camera
- bevy_render: Reserve only entities from the last frame
- [Merged by Bors] - fix tracy frame marker placement (after preseting *all* windows)
- Iterative Transform Propagation
- [Merged by Bors] - Fix CI
- [Merged by Bors] - Migrate to encase from crevice
- Make ComputedVisibility a bitset resource
- Texture formats
- Add UV scaling to Quad mesh builder
- [Merged by Bors] - StorageBuffer uses wrong type to calculate the buffer size.
- [Merged by Bors] - simple tool to compare traces between executions
- [Merged by Bors] - Added keyboard key to mouse control for scene viewer example
- [Merged by Bors] - Allow closing windows at runtime
- Add per-entity colored wireframes
- [Merged by Bors] - Add RegularPolygon and Circle meshes
- [Merged by Bors] - use const Vec2 in lights cluster and bounding box when possible
- ExtractResourcePlugin
- [Merged by Bors] - set alpha_mode based on alpha value
- [Merged by Bors] - Make Wireframe respect visible entities
- Make bug template more beginner-friendly
- [Merged by Bors] - can specify chrome tracing file
- [Merged by Bors] - Filter material handles on extraction
- [Merged by Bors] - Do not create nor execute render passes which have no phase items to draw
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