gaming
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Describe the bug
Tiny Tina’s Wonderlands save games won’t sync on a new install, and inspecting the logs, I think it’s due to the apostrophe in the game name not being represented in the predicted savegame location
Add logs
Will attach when on desktop
Steps to reproduce
- Install Wonderlands after having played it on Windows on the same account
- Load game
- See no sync’d sav
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May 23, 2022 - Python
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Aug 30, 2021 - C++
Current Behaviour
NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.
This issue came about from @malcrom durning scripting. I attempted to debug the issue, but the breaks i am setti
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May 23, 2022 - Shell
ERROR: Failed to parse macro "if_single(KEY_SPACE,LEFT_ALT)": TypeError("Expected parameter 1 for if_single to be one of [<class 'inputremapper.injection.macros.macro.Macro'>, None], but got KEY_SPACE")
$ pacman -Q input-remapper-git
input-remapper-git 1.4.0.r12.gee6b
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Jul 3, 2021 - Go
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Mar 24, 2022
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Aug 2, 2021 - AutoHotkey
It would be good to add proper building instructions for Windows (installing packages/libs etc.) in BUILDING.md.
Preferably using msys2. It is already used with CI. It works good and allows installing multiple tools and libraries for windows.
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Apr 30, 2022 - C++
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May 21, 2022 - Rust
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Apr 28, 2022 - C#
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Apr 6, 2022 - AutoIt
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Nov 20, 2021 - Python
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May 21, 2022 - Shell
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Dec 23, 2017
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Description
Not much of an issue or a feature request but an issue nonetheless:
Sometimes (50/50), the dual-stack server's IPv4 address is displayed before the IPv6 address in tooltips, whereas clients always connect via IPv6 as they should. For the sake of consistency and to ease some peoples’ OCD, the IPv6 address should always be displayed before the server’s IPv4 address.
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