multiplayer
Here are 2,264 public repositories matching this topic...
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
-
Updated
May 18, 2022 - C++
-
Updated
May 18, 2022 - Go
-
Updated
Apr 29, 2022 - C
Is your feature request related to a problem? Please describe.
It would be nice to have the latest version of SuperTuxKart running in the example, rather than a hacked older version.
Describe the solution you'd like
Because of old limitations with the previous version of SuperTuxKart, we had to compile from source (it wouldn't allow AI connections not on localhost).
Since there
-
Updated
May 17, 2022 - TypeScript
If there are repeated matches, how does the evaluator expand horizontally?thanks
Describe the bug
The game freezes when receiving a message that does not fit in one line.
To Reproduce
Your System:
- OS: Windows 10
- Game version:
-
Updated
May 14, 2022 - C++
Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.


G1_FLAG_BMPhas the wrong name its the inverse of its name it is used to indicate that the sprite has transparency and will require blending with the background to produce the end result. The vast majority of images have this flag set.