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May 18, 2022 - TypeScript
game
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May 18, 2022 - Swift
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G1_FLAG_BMP has the wrong name its the inverse of its name it is used to indicate that the sprite has transparency and will require blending with the background to produce the end result. The vast majority of images have this flag set.
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
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Feb 24, 2021 - ActionScript
Describe the bug
The hologram cloak is superalloy and despite clearly being a cloak intended to be worn over other things like a flexible object, instead it's treated as a rigid object due to it being made from superalloy.
Steps to reproduce
- Wear a rigid armor piece on the torso
- Spawn a hologram cloak
- Attempt to wear the hologram cloak
Expected behavior
The player shoul
In the LTN route planning tool, we display 4 routes at a time:

Zooming in a bit, you can see some of the routes overlap, but then split off and maybe rejoin:

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Nov 16, 2021 - Go
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I think there's an extra #endif in tinyfiles.h. Around line 88 there's this:
#if defined( TINYPATH_IMPLEMENTATION )
#endif TINYPATH_IMPLEMENTATION
That #endif doesn't look like it should be there. I get compilation errors about the final #endif having no matching #if
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May 18, 2022 - Kotlin
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Lets add the keyboard shortcuts modal on the puzzle page, very similar to how we added one to the "round" page. See that linked issue + PR for additional context.