d3d9
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Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
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Apr 30, 2022 - C++
bug
d3d9_impl.cpp
void impl::d3d9::init()
assert
Debug work only
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Sep 1, 2021 - C++
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Gallium Nine issues
General thread to discuss problems running games with gallium nine on.
Make sure you have mesa installed with gallium nine enabled.
In Ubuntu, Mint use the following PPA :
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
In the game's launch options put :
PROTON_DUMP_DEBUG_COMMANDS=1 PROTON_USE_GALLIUM_NINE=1 %command%
This will dump scripts into `/tmp/proton_<us
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Feb 6, 2019 - C
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Jun 21, 2017 - C
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Feb 4, 2022 - Shell
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I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg