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Detect SDL2 headers using __has_include
backend/binding
#5234
opened Apr 23, 2022 by
Falcury
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Viewports for win32+opengl backend (fix #2600)
backend/binding
multi-viewports
opengl
#5170
opened Apr 6, 2022 by
theOtherMichael
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Power save mode. Allow user call RequestRedraw to redraw a new frame.
enhancement
#5140
opened Mar 27, 2022 by
ForrestFeng
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Backends: Vulkan: Support for dynamic_rendering
backend/binding
vulkan
#5037
opened Feb 19, 2022 by
spnda
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Backends: OpenGL3: Add support for independent draw buffers blend
backend/binding
opengl
#5034
opened Feb 19, 2022 by
oleglatin
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Editing the buffer in InputTextCallback desyncs the undo/redo stack (Fix #4947)
inputtext
#4949
opened Jan 27, 2022 by
JoshuaWebb
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Runtime hardware assisted CRC32 for intel processors
optimization
#4933
opened Jan 22, 2022 by
sergeyn
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Backend Vulkan: Make descriptor set pool optional
vulkan
#4867
opened Jan 5, 2022 by
Thalhammer
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GLFW: some support for child HWNDs
backend/binding
multi-viewports
#4862
opened Jan 4, 2022 by
schwaaa
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Complete macOS docking and viewport support
backend/binding
osx/ios
#4821
opened Dec 22, 2021 by
stuartcarnie
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Implement run-time extra line spacing
font/text
layout
#4742
opened Nov 20, 2021 by
thedmd
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5 of 8 tasks
Backends: Vulkan: Added missing font object destruction
backend/binding
vulkan
#4618
opened Oct 3, 2021 by
thomasherzog
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Fix build of imgui_impl_dx12.cpp with gcc 11
backend/binding
dx12
#4604
opened Sep 30, 2021 by
yhsb2k
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Add Style.WindowCloseButtonPosition, Style.WindowTabCloseButtonPosition, Style.TabCloseButtonPosition
style
#4502
opened Aug 31, 2021 by
neclepsio
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Added support for multiple gamepads and preventing devices (such as …
backend/binding
inputs
#4408
opened Aug 7, 2021 by
PeterSilie24
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Fix CMake for GLFW_Vulkan and add CMake for SDL_Vulkan on Linux
building
#4386
opened Aug 1, 2021 by
ProfFan
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