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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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timothyqiu
timothyqiu commented Apr 13, 2022

Godot version

3.x (8f4f384) master (788f355)

System information

Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)

Issue description

When hour is negative in the datetime string, Time.get_unix_time_from_datetime_string() produces incorrect error message.

  • 2022-01-02T99:04:05 reports Invalid hour value of: 99.
  • 2022-01-02T-99:04:05 reports `Invalid hou
openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
boardgame.io
mbrinkl
mbrinkl commented Feb 17, 2022

It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...

B: {
  move: (G, ctx, ...args) => {},
  redact: true/false or (G, ctx) => {},
},

For my particular use case, I have moves in my game that should normally show

stride
gbriggs-trmb
gbriggs-trmb commented Nov 4, 2021
  1. Starting with the Stride "Terrain" sample.
  2. Added a vehicle model fbx file.
  3. Used Add Physics asset / convex hull to create collider
  4. Used this collider with a rigid body, works fine.
  5. Tried to use this collider with a character component, and it crashes the program.
  6. Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
  7. This simpler colli
bug good first issue area-Physics
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