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Frameworks for building games across multiple platforms.
During a refactor some Kestrel trace log methods were reordered to group them together by logic. This makes it difficult to understand what event IDs (an incrementing number) are used, and what the next event ID should be.
https://github.com/dotnet/aspnetcore/blob/c00e0e775208cb7cb377f9bd0c
Only the host is able to pick up the gray suit (and probably the brown one as well). Other players are able to see it, but the item will vanish if they attempt to pick it up.
Is probably caused by SpawnQuestItem() not syncing the item with the client, this also affects the Torn Notes and most single player quests. The solution should be similar to what was done in https://github.com/diasurgical
If you go to clang/test directory and run find . -type f -size +1M, you will find some tests are ridiculously large (over 1MB). I think this is why sometimes the CI failed (https://reviews.llvm.org/harbormaster/unit/157760/)
./CodeGen/arm_neon_intrinsics.c
./CodeGen/RISCV/rvv-intrinsics/vluxseg_mask_mf.c
./CodeGen/RISCV/rvv-intrinsics/vluxseg_mask.c
./CodeGen/RISCV/rvv-intrinsics/vlox
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