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Gamedev.js Jam celebrates web games! Build an HTML5 game within 13 days of the jam on a given theme, have fun, and possibly win prizes.
Frameworks for building games across multiple platforms.
POEditor is a highly scalable localization management service designed for translating software products, such as apps, sites and games.
Integrated with GitHub, it syncs with your repos automatically. You don't ever need to touch a language file.
Slack and HipChat integrations make it easy to get realtime updates about the localization process and the translation progress.
This issue will be used to track the works around the formatting of JSX inside the formatter.
Please refer to the ungram file to make sure which grammar is supported by the parser which one is not.
Hi community
This message is to clarify and make transparent the current situation of Public APIs, in addition to demonstrating the frustration of us maintainers. So read this if you find it interesting, please.
Well, I keep the Public APIs project together with other 3 developers (@pawelborkar, @marekdano and @yannbertrand) for a long time.
1 year ago, the Public APIs project was dead, w
As you can see from the image, being able to have more than one shell in a project would be great.
Here are some examples of how it handles Webstorm:
<img width="414" alt="Schermata 2022-04-02 alle 09 40 31" src="https://user-images.githubusercontent.com/20476002/161372745-e95648a0-46a2-40e2-9975-1fd23a945
Say we have a custom error defined like this in an interface:
interface MyInterface {
error MyCustomError();
}The compiler mistakenly considers MyInterface.MyCustomError to be of type function() pure instead of type error. The latter is what should be used b
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I'm working on an application which mainly consists for sliders for parameter control. For better user experience, it would be nice to offer two features: reset to default and fine control.
On VST plugins this is normally done via double-clicks and/or modifier keys. E.g. double-clicking resets the slider to a default (mostly 0), alternatively Ctrl-/Cmd-Klick also does it. For fine control, ofte