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bevy
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When the raycast source isn't a camera, and you mess up where it's pointing, it would be useful to have a debug cursor on that source that points in the direction that it's casting.
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Add GUI for examples
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Add time uniform
I think using time to animate things in shaders is such a basic thing to want that it should probably just always be available. It allows implementing really cool stuff with very little effort.
Also, the performance overhead of needlessly adding the time uniform when not used is probably very low (but should double check this)
@omphalosprime did this in their fork: https://github.com/omphalo
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What problem does this solve or what need does it fill?
In games, tiles often need to store extra data. For example, in Minecraft, blocks have block states and block entity data.
Describe the solution would you like?
I would like
TilemapandTileto be generic overT, allowing us to attach additional dataTto eachTile. This could be something like this: