The Wayback Machine - https://web.archive.org/web/20220411060712/https://github.com/FreezingMoon/AncientBeast/issues
Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Label
Filter by label
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Milestones
Filter by milestone
Assignee
Filter by who’s assigned
Sort
coinPaprika listing of XatteR token funding marketing
#2027 opened Apr 9, 2022 by DreadKnight 0.5 - Chimera
AB gameplay within Sandbox metaverse artwork coding multiplayer pipeline visuals
#2023 opened Mar 2, 2022 by DreadKnight 0.9 - Deep Beauty
the Sandbox metaverse accelerator funding marketing
#2022 opened Mar 2, 2022 by DreadKnight 0.6 - Cyber Wolf
CLI based ASCII renderer coding input visuals
#2021 opened Mar 2, 2022 by DreadKnight 1.0 - Papa Eggplant
ability icons snap if skipping during upgrade [bounty: 5 XTR] abilities bounty coding priority visuals
#2016 opened Jan 30, 2022 by DreadKnight 0.4 - Bounty Hunter
Whip Move improper pull [bounty: 6 XTR] abilities bounty coding priority
#2015 opened Jan 29, 2022 by DreadKnight 0.4 - Bounty Hunter
Whip Move targeting path [bounty: 4 XTR] abilities bounty coding easy visuals
#2014 opened Jan 29, 2022 by DreadKnight 0.4 - Bounty Hunter
units can snap to different location after materialization abilities coding priority visuals
#2010 opened Jan 25, 2022 by DreadKnight 0.5 - Chimera
v0.4 press release marketing
#2008 opened Jan 6, 2022 by DreadKnight 0.4 - Bounty Hunter
Blowing Wind sprite abilities coding visuals
#2007 opened Jan 6, 2022 by DreadKnight 0.4 - Bounty Hunter
Flake Converter sprite abilities coding visuals
#2006 opened Jan 6, 2022 by DreadKnight 0.4 - Bounty Hunter
ability unit targeting tweaks abilities coding input visuals
#2004 opened Jan 3, 2022 by DreadKnight 0.5 - Chimera
rotating targeting cursor coding easy visuals
#2003 opened Jan 3, 2022 by DreadKnight 0.5 - Chimera
proper hexagon tile hovering coding input priority visuals
#2000 opened Jan 1, 2022 by DreadKnight 0.5 - Chimera
less draconian card update function coding pipeline visuals
#1996 opened Dec 30, 2021 by DreadKnight 0.5 - Chimera
Whip Move minimum range indicators abilities coding easy visuals
#1995 opened Dec 30, 2021 by DreadKnight 0.5 - Chimera
shorter audio player timeline coding easy visuals
#1994 opened Dec 30, 2021 by DreadKnight 0.5 - Chimera
prioritize fatigue status effect over fragile coding visuals
#1986 opened Dec 24, 2021 by DreadKnight 0.5 - Chimera
Vehemoth's Snow Convertor ability revamp abilities brainstorm coding
#1985 opened Dec 24, 2021 by DreadKnight 0.5 - Chimera
showcase ability bonus potential abilities easy visuals
#1976 opened Dec 18, 2021 by DreadKnight 0.5 - Chimera
support for various gameplay renderers brainstorm coding input visuals
#1970 opened Dec 16, 2021 by DreadKnight 0.7 - Cycloper
TypeScript migration coding pipeline
#1969 opened Dec 15, 2021 by DreadKnight 0.5 - Chimera
right click to close any screen coding easy input
#1967 opened Dec 15, 2021 by DreadKnight 0.5 - Chimera
don't turn around while casting abilities coding visuals
#1965 opened Dec 15, 2021 by DreadKnight 0.5 - Chimera
semi playable units abilities coding input visuals
#1963 opened Dec 14, 2021 by DreadKnight 0.5 - Chimera
ProTip! Find all open issues with in progress development work with linked:pr.