#
spine
Here are 96 public repositories matching this topic...
good first issue
Good for newcomers
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
lazarus
delphi
pascal
cross-platform
game-engine
engine
freepascal
fpc
gltf
x3d
3d-game-engine
spine
2d-game-engine
object-pascal
castle-game-engine
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Updated
Mar 22, 2022 - Pascal
Cocos2d-Lua 社区版
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Updated
Dec 15, 2021 - C
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
game
skin
animation
engine
character
mesh
side-scroller
cutout
2d
spine
unreal-engine-4
creature
deformation
bone
skeletal
creature-animation
creature-ue4
ue4-editor
creature-runtimes
paper2d
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Updated
Nov 13, 2021 - C++
基于Cocos2d-x 4.0,打造易用稳定的Cocos2d-x lua引擎。
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Updated
Mar 24, 2022 - C++
Additional classes for HaxeFlixel
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Updated
Feb 24, 2022 - Haxe
Open
拖放文件读取
yianti
commented
Mar 15, 2022
一直以来spine的版本兼容性太差了,能有一个工具能兼容读取各个版本的json,skel文件太赞了。很棒的软件。
不知道大佬是否能考虑支持拖放文件读取,这样能极大的提高效率,不至于一个个文件去选择。
2D Skeletal Animation Creature Runtime for Godot Engine
android
skin
tile
skeleton
animation
engine
gmail
mesh
cut
godot-engine
pepper
side-scroller
ffd
2d
spine
creature-godot
creature-animation
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Updated
Jun 7, 2020 - C++
TexturePacker 拆图工具,从 plist/json/fnt/atlas文件中导出图片。
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Updated
Jan 22, 2021 - Go
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
pascal
viewer
stl
cocos2d
fpc
collada
wavefront
starling
gltf
x3d
spine
object-pascal
md3
vrml
x3d-browser
castle-game-engine
sprite-sheets
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Updated
Mar 24, 2022 - Pascal
Documentation for Cacti, Spine, RRDProxy and more
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Updated
Mar 18, 2022 - CSS
Plugin component for PlayCanvas which enables support for Spine animations.
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Updated
Feb 12, 2022 - JavaScript
Pytorch implementation of the paper Iterative fully convolutional neural networks for automatic vertebra segmentation accepted in MIDL2018.
paper
pytorch
segmentation
convolutional-neural-networks
spine
ct-images
pytorch-implementation
midl-conference
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Updated
Feb 14, 2020 - Python
Experimental parts and modules for the spine-unity runtime.
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Updated
Aug 26, 2018 - C#
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
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Updated
Jun 23, 2020 - C#
Spine segmentation using unet, the code is written in Python.
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Updated
Apr 17, 2020 - Python
The Defold specific Spine runtime implementation
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Updated
Mar 18, 2022 - C
Cacti virtual appliance template
raspberrypi
centos7
stretch
cacti
cacti-deployment
smokeping
spine
buster
raspberry-pi-3
raspian
centos7-image
cacti-templates
upgrade-cacti
cacti-install
cacti-upgrade
smokeping-install
smokeping-upgrade
centos8
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Updated
Nov 18, 2021 - Shell
Marimekko and bar mekko graphics in R
ggplot2
cran
r
plots
graph
graphs
plot
mondrian
plotting
bar-graphs
spine
bar-charts
submarine
matrix-chart
marimekko
olympic
cran-r
bar-chart
mosaic-plots
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Updated
Aug 27, 2018 - R
Example project for Spine animations in Phaser 3 with TypeScript plus SpinePlugin typing files! 🌟
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Updated
May 28, 2020 - TypeScript
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of