good first issue
good for people new to open source and Excalibur
enhancement
Label applied to enhancements or improvements to existing features
community in-progress
This issue is marked in-progress. This label will be removed if there is no activity for 30 days.
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excaliburjs
Here are 34 public repositories matching this topic...
Excalibur TypeScript & Webpack template
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Updated
Apr 7, 2022 - JavaScript
Adds Tiled Map Editor File support to Excalibur
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Updated
Apr 17, 2022 - TypeScript
excaliburJs games in angular 4
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Updated
Jan 3, 2018 - TypeScript
Example Shoot-em Up Style Game Built with Excalibur
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Updated
Apr 7, 2022 - TypeScript
A game designed by me (using graphics and sprites not designed by me) with Typescript, Electron and ExcaliburJS
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Updated
Apr 9, 2022 - TypeScript
Excalibur TypeScript, Angular2, and SystemJS template
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Updated
Sep 27, 2019 - JavaScript
Excalibur Template with TypeScript for Vite
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Updated
Apr 14, 2022 - TypeScript
Excalibur TypeScript & Parcel template
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Updated
Aug 12, 2021 - JavaScript
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Updated
Apr 15, 2022 - TypeScript
Excalibur Dev Tools helper for debugging games
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Mar 31, 2022 - TypeScript
Excalibur TypeScript template for parcel v2
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Updated
Apr 15, 2022 - TypeScript
Excalibur_ JavaScript library
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Feb 9, 2019 - JavaScript
Testing utilities for Excalibur in the Jasmine testing framework
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Updated
Apr 15, 2022 - TypeScript
A game made with ExcaliburJS for Software Engineering Methodologies course at Tampere University of Technology.
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Updated
Apr 29, 2018 - JavaScript
This is a public repository about building a game using Typescript and ExcaliburJS javascript
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May 20, 2019
Excalibur Universal Windows Platform (UWP) template
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Updated
Sep 27, 2019 - TypeScript
Excalibur.js utility and extension that makes it easy to pack up assets (during build) and load them in-game
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Sep 27, 2019 - TypeScript
Excalibur TypeScript & Browserify template
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Updated
Sep 27, 2019 - JavaScript
Excalibur TypeScript & Rollup template
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Updated
Apr 15, 2022 - TypeScript
Perlin noise generator plugin for Excalibur
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Updated
Apr 15, 2022 - TypeScript
Excalibur Apache Cordova template
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Sep 27, 2019 - HTML
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Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.