good first issue
good for people new to open source and Excalibur
enhancement
Label applied to enhancements or improvements to existing features
community in-progress
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excalibur
Here are 38 public repositories matching this topic...
Excalibur TypeScript & Webpack template
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Updated
Apr 7, 2022 - JavaScript
Adds Tiled Map Editor File support to Excalibur
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Updated
Apr 17, 2022 - TypeScript
Example Shoot-em Up Style Game Built with Excalibur
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Updated
Apr 7, 2022 - TypeScript
Excalibur TypeScript, Angular2, and SystemJS template
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Updated
Sep 27, 2019 - JavaScript
Excalibur TypeScript & Parcel template
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Updated
Aug 12, 2021 - JavaScript
Excalibur Template with TypeScript for Vite
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Apr 14, 2022 - TypeScript
Excalibur TypeScript template for parcel v2
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Updated
Apr 15, 2022 - TypeScript
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Updated
Apr 15, 2022 - TypeScript
Excalibur Dev Tools helper for debugging games
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Mar 31, 2022 - TypeScript
A Yeoman generator for Excalibur.js
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Oct 21, 2019 - JavaScript
Excalibur_ JavaScript library
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Feb 9, 2019 - JavaScript
Discover Excalibur in a Decentraland Scene!
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Aug 11, 2021 - TypeScript
Arena battle horde survival
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Mar 26, 2022 - TypeScript
You Are Now In Space: A game for Mini Ludum Dare 25, whose theme is ‘The worst game you have ever made’.
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Apr 15, 2022 - TypeScript
Testing utilities for Excalibur in the Jasmine testing framework
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Updated
Apr 15, 2022 - TypeScript
Typescript port of a Flash game made for Ludum Dare 29 in 48 hours
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Feb 27, 2022 - ActionScript
Excalibur Universal Windows Platform (UWP) template
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Updated
Sep 27, 2019 - TypeScript
Excalibur TypeScript & Browserify template
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Updated
Sep 27, 2019 - JavaScript
Perlin noise generator plugin for Excalibur
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Updated
Apr 15, 2022 - TypeScript
Excalibur Apache Cordova template
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Sep 27, 2019 - HTML
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Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.