multiplayer
Here are 2,213 public repositories matching this topic...
rct_ride_entry_vehicle.car_visual is an enumeration of the paint code used to paint the vehicle. "Car visual" does not speak to this reality. I think "PaintMode" or "DrawMode" is a better representation of this value.
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
-
Updated
Apr 8, 2022 - C++
-
Updated
Apr 8, 2022 - Go
What happened:
The test TestGameServerRestartBeforeReadyCrash is quite flaky!
Short version:
--- FAIL: TestGameServerRestartBe
-
Updated
Apr 2, 2022 - C++
-
Updated
Mar 30, 2022 - TypeScript
-
Updated
Jan 23, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
-
Updated
Apr 7, 2022 - C++
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:
;
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.


Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: