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mmorpg
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getScriptBaseName functions exist in event types (Actions, Weapons, etc) and return a constant string referring to the name of the class. It is possible to, instead of returning std::string, return std::string_view which is more lightweight and avoids copying data on every call (a string has to be created, where a string_view will just be a pointer to static data).
Tip: just searc
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Do you want to request a feature or report a bug?
bug
What is the current behavior?
When a user types on chat, everyone in the map can see it.
**If the current behavior is a bug, please provide the exact ste
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Current Behaviour
NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.
This issue came about from @malcrom durning scripting. I attempted to debug the issue, but the breaks i am setti