#
post-processing
Here are 124 public repositories matching this topic...
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
unity
rendering
glitch-art
game-development
shader
unity3d
blur
graphics-programming
unity3d-plugin
post-processing
image-effects
glitch
effect
shaderlab
image-effect
unity-shader
posteffect
realtime-rendering
blur-image
glitch-effect
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Updated
Jul 26, 2020 - C#
A post processing library that provides the means to implement image filter effects for three.js.
webgl
composer
real-time
effects
image-processing
post-processing
image-effects
three-js
2d-filter-effects
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Updated
Jun 6, 2022 - JavaScript
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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Updated
Oct 4, 2020 - C#
Motion blur post-processing effect for Unity
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Updated
Sep 22, 2017 - C#
Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
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Updated
Apr 4, 2021 - Shell
Screen Space Global Illumination for Unity Universal Render Pipeline
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Updated
Mar 11, 2020 - ShaderLab
asciinema casts post-production tools
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Updated
Apr 22, 2020 - Go
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
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Updated
Oct 4, 2019 - C#
A motion blur shader for Godot 3.3
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Updated
Sep 1, 2021 - GLSL
Naive screen-space subsurface scattering solution for Unity 5.
skin
custom
unity
rendering
post-processing
phase
scattering
subsurface
subsurface-scattering
screen-space
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Updated
May 26, 2019 - C#
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Updated
Jun 10, 2022 - ShaderLab
Unity Post Processing with Convolution Neural Network
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Updated
Nov 29, 2020 - C#
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Updated
May 26, 2022 - Python
A generic post-processing injector for games and video software.
opengl
shaders
vulkan
injector
d3d12
d3d11
post-processing
mods
graphics-rendering
d3d9
depth-buffer
reshade
d3d10
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Updated
Feb 9, 2021 - C++
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
screenshot
package
extension
camera
unity
input
unity3d
pipelines
gamepad
post-processing
depth-of-field
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Updated
Nov 29, 2021 - C#
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
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Updated
Sep 27, 2017 - C#
various post-processing effects for Unity
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Updated
Apr 24, 2019 - C#
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
terrain
terrain-generation
voxel
directx
parallel-computing
cuda
hlsl
tessellation
marching-cubes
post-processing
direct-compute
voxel-terrain
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Updated
Jan 15, 2017 - C#
Python visualization and post-processing library for particle-in-cell codes
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Updated
Apr 11, 2022 - Python
Software to post-process gridded weather forecasts
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Updated
Apr 28, 2022 - C++
Flow Physics and Aeroacoustics Toolbox with Python
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Updated
Sep 23, 2020 - Jupyter Notebook
Linear to S-Log3 converter for Unity HDRP
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Updated
Jul 22, 2020 - ShaderLab
Python Telemac Tools for post-processing tasks (includes a workflow)
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Updated
May 18, 2022 - Python
In this work we propose two postprocessing approaches applying convolutional neural networks (CNNs) either in the time domain or the cepstral domain to enhance the coded speech without any modification of the codecs. The time domain approach follows an end-to-end fashion, while the cepstral domain approach uses analysis-synthesis with cepstral domain features. The proposed postprocessors in both domains are evaluated for various narrowband and wideband speech codecs in a wide range of conditions. The proposed postprocessor improves speech quality (PESQ) by up to 0.25 MOS-LQO points for G.711, 0.30 points for G.726, 0.82 points for G.722, and 0.26 points for adaptive multirate wideband codec (AMR-WB). In a subjective CCR listening test, the proposed postprocessor on G.711-coded speech exceeds the speech quality of an ITU-T-standardized postfilter by 0.36 CMOS points, and obtains a clear preference of 1.77 CMOS points compared to G.711, even en par with uncoded speech.
keras
cnn
generative-adversarial-network
gan
post-processing
mfcc
speech-processing
wasserstein-gan
speech-enhancement
speech-reconstruction
1d-convolution
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Updated
Mar 8, 2020 - Python
Collection of HDRP (post-processing) lens flares for Unity
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Updated
May 11, 2020 - C#
Previously known as Super Look Up Tables
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Apr 24, 2022 - HLSL
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