gltf
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In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29
If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.
A possible solution would
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Apr 6, 2022 - Pascal
Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
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The following glTF primitive modes are not implemented:
-TRIANGLE_STRIP
-TRIANGLE_FAN
Unity does not support those out of the box, so glTFast needs to generate indices (similar to how it creates them for missing indices on TRIANGLES mode primitives).
Unfortunately I've never encountered such a glT
Now that version 2.x supports HTTP requests, it'd be helpful to add a few "quality of life" things for working with remote files. A couple I've noticed:
- Logger could display something while downloading remote files (under verbose mode only)
- Create local folders (e.g.
./texture/) under asset root path if needed
Example:
gltf-transform cp https://example.com/path/to/model.gImprove this page
Add a description, image, and links to the gltf topic page so that developers can more easily learn about it.
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I found this issue while trying to convert a
GregorianDateinto aJulianDate. TheGregorianDateconstructor simply takes the parameters and puts them inGregorianDate's respective fields, without actually validating them. For instance, thehourvalue should be in the range [0,