Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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Mar 22, 2022
See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via _GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync
We combine albedo + glossiness textures into Base64 texture string, stripping all
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
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It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
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- Starting with the Stride "Terrain" sample.
- Added a vehicle model fbx file.
- Used Add Physics asset / convex hull to create collider
- Used this collider with a rigid body, works fine.
- Tried to use this collider with a character component, and it crashes the program.
- Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
- This simpler colli
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- Wikipedia
- Wikipedia


Godot version
3.x 11d40d7
System information
Windows 10 x64
Issue description
This PR can be backported to 3.x: #59571
It couldn't be cherry-picked, because Tween code changed almost completely. This particular part is mostly unchanged though and still relevant for Godot 3.
Steps to reproduce
See this issue #33813
Minimal reproduction project
No response