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2d-game-development

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JamesOrson
JamesOrson commented Mar 21, 2020

Find a way to set up Audio listeners and allow AudioComponents to emit sound for listeners to pick up on if the Audio is positional.
Non-positional audio should simply play.
Positional Audio is picked up by listeners which determine how the Audio should be played according to 3D space.

GamesFromScratch has a [MonoGame audio tutorial](https://www.gamefromscratch.com/post/2015/07/25/MonoGame-Tu

enhancement good first issue audio

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