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Gamedev.js Jam celebrates web games! Build an HTML5 game within 13 days of the jam on a given theme, have fun, and possibly win prizes.
March 30, 2022 • Online
Hi all,
First of all, thanks a lot for this project. I've just started playing around with it and hope to be actively contributing soon as well.
I have noticed that the dataprocessors in the FinRL-Meta repo are quite different than the ones available in the [package that comes with FinRL](https://github.com/AI4Finance-Foundation/FinRL/tr
Frameworks for building games across multiple platforms.
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We have a lot of is_prime (or similar) functions: https://github.com/TheAlgorithms/Python/search?p=4&q=is_prime, https://github.com/TheAlgorithms/Python/search?q=isPrime, data_structures/hashing/number_theory/prime_numbers, etc. Shall we use one common function for that exactly identical
4.0 9d732aa / 3.x
Windows 10 x64
expand_icon propertyVietnamese translation is incomplete and not fil at all with the original in english since #5826 was introduced.
Take english file as reference and complete and rewording
ToolbarActions and MenuItems needs to be disableable for the similar reasons and coherence with DisableableWidgets. Last corresponds to solved #234 .
LogRocket lets you replay problems as if they happened in your own browser. Instead of guessing why errors happen, or asking users for screenshots and log dumps, you can replay sessions to quickly understand what went wrong.
LogRocket records pixel-perfect videos of user activity along with console logs, JavaScript errors, network requests, and browser metadata. It also has deep integrations with React, Redux, Angular and Vue.js to record application state.
XCTestCase.validateshould be split off into its own module for use outside ofAsyncAlgorithmstests. The module should be calledAsyncAlgorithms_XCTestso that perhaps we might be able to take advantage of cross-import overlays when/if that becomes a ratified thing for swift packages.