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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
RenderDoc is a stand-alone graphics debugging tool.
A generic post-processing injector for games and video software.
A modern cross-platform low-level graphics library and rendering framework
Updated
Mar 31, 2022
Batchfile
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
KlayGE is a cross-platform open source game engine with plugin-based architecture.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Lightweight, multi-platform, data-oriented game engine.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A modern cross-platform low-level graphics API
D3D9/11 but it runs natively on Linux!
Cross platform 2D and 3D game engine in C++.
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
OpenGL Viewer (OBJ PMD PMX)
Glide/DirectX implementation on D3D11/12
A d3d9 and d3d10 to d3d11 translation layer.
A mixed reality testing environment for real-time global illumination algorithms
Sample projects demonstrating the usage of Diligent Engine
GPU Performance API for AMD GPUs
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
High Performance off-screen rendering (OSR) demo using CEF
Minimal modern efficient cross platform 2D graphics painter in C
Interop bindings for Windows.
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I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg