If rootex is built fresh, and submodules are not intialised, then on creating a new scene, an error is thrown since game/assets folder is not present.
Continuous warnings are thrown in case of Open Scene, of the same.
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
If rootex is built fresh, and submodules are not intialised, then on creating a new scene, an error is thrown since game/assets folder is not present.
Continuous warnings are thrown in case of
Open Scene, of the same.