The Wayback Machine - https://web.archive.org/web/20220905025712/https://github.com/topics/collision-handling
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44 public repositories
matching this topic...
LITIENGINE 🕹 The pure 2D java game engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Classic 8 Ball pool game written in JavaScript
Updated
Feb 7, 2020
JavaScript
Data Structures implemented in Java
Updated
Dec 14, 2021
Java
Real-time oriented physics engine and library that's currently best suited for 2D games.
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
Modeling and Simulation of 3D systems
Updated
Aug 7, 2022
Julia
A platformer sample written for Pico-8, includes slopes and jump buffering
Further development of this fork has moved to my PlayRho repository.
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
An easy-to-use collision resolution library for gamedev written in pure Go.
Collidable Components for React-Native
Updated
Oct 3, 2017
JavaScript
A simple Pong game in Flutter
Updated
Oct 19, 2019
Dart
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
Updated
Nov 1, 2015
Swift
Dynamically add text as a circle with visual cues of collision simulation, completely in-browser
Updated
Jan 24, 2020
JavaScript
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
Updated
Jun 25, 2022
Python
Game physics engine (can fly)
Collision based on Minkowski Difference
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
A little multi player spaceship combat game. Still very much a WIP. Try it at:
Updated
Nov 18, 2019
JavaScript
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