Making game building accessible to everyone with @GDevelopApp: the open-source and no-code game engine. Previously: gaming @google.
- London, United Kingdom
- https://gdevelop.io
- @FlorianRival
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- 5 discussions answered
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874 contributions in the last year
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Activity overview
Contributed to
4ian/GDevelop,
GDevelopApp/GDevelop-extensions,
GDevelopApp/GDevelop-examples
and 5 other
repositories
Contribution activity
March 2022
Created 16 commits in 3 repositories
Opened 8 pull requests in 1 repository
4ian/GDevelop
8
merged
- Fix npm not installing git:// dependencies
- [WIP] Add Linux zip target to the packaged desktop app
- Refactor some redundant code in Text Input tests
- Fix text input wrongly staying visible even if hidden or layer visibility turned off
- Fix extensions scene lifecycle events launched more than once after a hot reloading
- Make clearer that the publishing is an export
- Fix spacing in the EmptyPlaceholder
- Fix initial language setup when only a language match exists
Reviewed 31 pull requests in 3 repositories
4ian/GDevelop
29 pull requests
- Add session information with leaderboard entries
- Add expression to format player name to send it to leaderboard
- Allow users to save scores in leaderboards
- Specify if you are updating or reinstalling in the extension store page
- Switch game metrics from live ones to cached ones for performance
- Improve events sheet search with new shortcuts and put back the "Edit variable" row in variable editor
- Allow to specify a slug to be used in liluo.io games URL
- Add Leaderboard admin UI
- Add key expressions to "Simulate control" action for TopDown
- Bump newIDE version
- Fix text input wrongly staying visible even if hidden or layer visibility turned off
- [Platformer] Fix the "Is moving" condition by removing the 1 pixel per frame constraint
- Added an action to fade sounds on channels
- Split the "Center the camera on an object within limits" in 2 actions
- Allow game owners to share their ownership with other users.
- Add size actions and conditions for sprite and tiled sprite objects
- Fix typo
- Allow users to reorder editor tabs
- Use custom collision masks for draggable behavior
- Improve wording for builds dialog when game is not registered
- Make Liluo.io thumbnail configurable
- Add possibility to replace text in text events (Comments and Groups)
- Fix resource list not updated when adding some with tab opened
- Add Liluo Link on homepage
- Allow defining up to 4 genres for a game
- Some pull request reviews not shown.

