Rust coder, and creator of egui.
Has worked with physics simulation, games, 3D scanning and cyber security.
- Stockholm, Sweden
- http://www.ilikebigbits.com/
- @ernerfeldt
Highlights
- 55 discussions answered
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Activity overview
Contributed to
emilk/egui,
EmbarkStudios/puffin,
rerun-io/remote-logging-experiment
and 5 other
repositories
Contribution activity
March 2022
Created 48 commits in 8 repositories
Created 2 repositories
- emilk/rust_debug_test Rust
- emilk/bevy Rust
Created a pull request in emilk/egui that received 5 comments
Add Shape::Callback to do custom rendering inside of an egui UI
This adds a new shape Shape::Callback which can be used to inline custom rendering code inside an egui UI. The callback will be given the underlyin…
+776
−384
•
5
comments
Opened 25 other pull requests in 4 repositories
emilk/egui
4
open
16
merged
1
closed
- Add an example of showing 3D using three-d
- glow painter improvements
- Use atomic_refcell instead of parking_lot for wasm32 targets
- Improve glow error reporting
-
Add example using
three-d - eframe vs glow refactor
- Add example of custom window frame for native window using eframe
- Check --all-targets in CI
-
Move lints list to
.carg/config.toml - Remove the single_threaded/multi_threaded feature flags
- Put repaint callback and tex manager behind separate mutexes
- egui_web: by default, use full web browser size
- Add Ui::push_id
- Box the app creator
- Context::request_repaint will wake up the UI thread
- eframe app creation refactor
- Add Frame::canvas - bright in bright mode, dark in dark mode
- Remove epi backend from egui_glow
- Remove egui_glium as a backend for eframe
- egui_web: always use the glow painter, and remove the old WebGL code.
-
Fix
cargo run -p egui_demo_app
asny/three-d
1
merged
1
open
mvlabat/bevy_egui
1
merged
rerun-io/ewebsock
1
merged
Reviewed 26 pull requests in 6 repositories
emilk/egui
21 pull requests
- Export the PlotBounds type.
- Add Image::rotate and Mesh::rotate
- [epaint] Add more text wrapping options
- Expose more tessellator method
- Fix code that could lead to a possible deadlock.
- Dynamic grid and date picker
- Expose cursor and next_widget_position
- Added PlotUi::plot_clicked
- Add Tessellator::set_clip_rect
- Add input_filter method to TextEdit & example
- Remove unnecessary to_string in docs
- [egui_web] Prevent event handlers from running if code has panicked
- Fix typo in syntax_highlighting demo
- Fix multiple partial updates of the same texture
- Customize grid spacing in plots
-
Added
scroll_stepfor slider - Allow specification of a TextureFilter per texture
- Add method to set a Plot's margin
- Fix combo box misalignment on rtl layout
-
Fix egui_glow when targeting
wasm32-unknown-unknown - egui_extras README grammar fixes
asny/three-d
1 pull request
EmbarkStudios/puffin
1 pull request
emilk/eframe_template
1 pull request
emilk/Configuru
1 pull request
not-fl3/egui-miniquad
1 pull request
Created an issue in asny/three-d that received 6 comments
glow backend
Hi again, and thanks for a really nice looking library!
I was wondering if you have considered using (or adding) glow as the OpenGL backend in three-d
6
comments
Opened 7 other issues in 5 repositories
asny/three-d
1
open
2
closed
emilk/egui
1
open
vadimcn/vscode-lldb
1
open
bevyengine/bevy
1
closed
phaazon/luminance-rs
1
open
34
contributions
in private repositories
Mar 16 – Mar 21


