multiplayer
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Whilst investigating #16877 I noticed that the TrackElementDescriptor::Price is incorrect. Its a price modifier not an actual price its used to work out the price using the following calc (RideTrackPrice * TED::Price) / 65536.
Therefore the units of TrackElementDescriptor::Price should be changed to uint32_t and the name changed to PriceModifier and a comment added stating that it shou
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},For my particular use case, I have moves in my game that should normally show
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Mar 25, 2022 - C++
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Mar 25, 2022 - Go
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Mar 7, 2022 - C++
What happened:
It fails sometimes!
--- FAIL: TestFleetRecreateGameServers (0.00s)
--- FAIL: TestFleetRecreateGameServers/games
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Mar 25, 2022 - TypeScript
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Jan 23, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Currently, they are stored in a comma-separated string list inside the config file, but this doesn't properly handle a number of edge cases.
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Mar 24, 2022 - C++
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:
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It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.


Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: