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Backends: Vulkan: Support for dynamic_rendering
backend/binding
vulkan
#5037
opened Feb 19, 2022 by
spnda
Backends: OpenGL3: Add support for independent draw buffers blend
backend/binding
opengl
#5034
opened Feb 19, 2022 by
oleglatin
Editing the buffer in InputTextCallback desyncs the undo/redo stack (Fix #4947)
inputtext
#4949
opened Jan 27, 2022 by
JoshuaWebb
Runtime hardware assisted CRC32 for intel processors
optimization
#4933
opened Jan 22, 2022 by
sergeyn
GLFW: some support for child HWNDs
backend/binding
multi-viewports
#4862
opened Jan 4, 2022 by
schwaaa
Complete macOS docking and viewport support
backend/binding
osx/ios
#4821
opened Dec 22, 2021 by
stuartcarnie
Implement run-time extra line spacing
font/text
layout
#4742
opened Nov 20, 2021 by
thedmd
5 of 8 tasks
Backends: Vulkan: Added missing font object destruction
backend/binding
vulkan
#4618
opened Oct 3, 2021 by
thomasherzog
Fix build of imgui_impl_dx12.cpp with gcc 11
backend/binding
dx12
#4604
opened Sep 30, 2021 by
yhsb2k
Add Style.WindowCloseButtonPosition, Style.WindowTabCloseButtonPosition, Style.TabCloseButtonPosition
style
#4502
opened Aug 31, 2021 by
neclepsio
Added support for multiple gamepads and preventing devices (such as …
backend/binding
inputs
#4408
opened Aug 7, 2021 by
PeterSilie24
Fix CMake for GLFW_Vulkan and add CMake for SDL_Vulkan on Linux
building
#4386
opened Aug 1, 2021 by
ProfFan
Disable DXGI window management features for swap chains owned by the backend
backend/binding
#4350
opened Jul 22, 2021 by
PathogenDavid
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