The Wayback Machine - https://web.archive.org/web/20220409200206/https://github.com/topics/physics-3d
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53 public repositories
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Pure C# 3D real time physics simulation library, now with a higher version number.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
A cross-platform 3D physics engine
Updated
Jan 29, 2022
Haxe
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Updated
Mar 1, 2022
Shell
A JNI interface to Bullet Physics and V-HACD
Verlet physics plugin for bevy.
A library for performing advanced physics calculations.
A 3D mass-spring real world simulator with more types of forces(gravity, electricity, spring, collision, ...)
Updated
Sep 4, 2020
Python
A Third Person Shooter demo made with jMonkeyEngine.
open source custom gravity script for unity
Smoothly blended collision sounds, footsteps sounds, and particles in Unity
Some mods I made for the Scrap Mechanic workshop
Updated
Jul 23, 2021
Rust
The JBullet implementation used in jMonkeyEngine3.
3D Collision Game developed with C# on Unity. Practice with game objects, components, prefabs, physics, and scripting.
A Third Person Shooter demo made with jMonkeyEngine
Trajectory prediction with Unity using multiple physics scenes
Made a graphical for rocket flying considering non-constant mass and air friction, turned out to look pretty cool
Updated
Mar 24, 2022
Python
3D Simulation of the EmDrive
Updated
Oct 22, 2017
JavaScript
My physics engine for modern c++
Minimalistic AssemblyScript 3D Physics Library
Updated
Jul 24, 2021
JavaScript
Simulation of the Brownian Motions in a liquid
jMonkeyEngine's HelloCollision tutorial implemented as a Gradle project
A thing made with three.js and ammo.js
Updated
Feb 8, 2018
JavaScript
🌀 Model of particle trajectory in electromagnetic field
A 3D game engine with inertial tensor physics made over a year ago. Physics is only partially implemented. Currently shelved.
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We currently support some physics parameters from the SDF spec, as well as some extra ones with custom tags, and it's difficult for users to know what they are and which ones are supported by each physics engine.
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