Game Development
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
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Mar 8, 2022 - JavaScript
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Feb 24, 2022
See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via _GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync
We combine albedo + glossiness textures into Base64 texture string, stripping all
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Jan 30, 2022 - C++
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
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Feb 20, 2022 - Rust
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Mar 9, 2022 - C
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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Mar 10, 2022 - JavaScript
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Oct 16, 2021
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Mar 9, 2022 - C++
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Jul 12, 2021
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Mar 10, 2022 - Go
OSX CI builds
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
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Feb 3, 2022 - C#
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Feb 17, 2022
pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
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Feb 17, 2022 - Haskell
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Mar 7, 2022 - C++
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Mar 10, 2022 - C++
What happened:
It fails sometimes!
--- FAIL: TestFleetRecreateGameServers (0.00s)
--- FAIL: TestFleetRecreateGameServers/games
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Mar 9, 2022 - TypeScript
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Mar 8, 2022 - TypeScript
- Wikipedia
- Wikipedia


Godot version
4.0 alpha 3
System information
Windows 11, AMD RX 6700XT, Vulkan, Driver Version 22.2.3
Issue description
When writing a custom spatial shader if I add any uniforms I get this warning. The shader still works fine in both the editor and the game. I haven't touched any limits in the project settings. It seems like it is not properly determining my device limi