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cmake

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openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
That-Human-Being
That-Human-Being commented Feb 20, 2022

Operating System

Windows 10 64 Bit

OpenRCT2 build

OpenRCT2, v0.3.5.1 (09897ed on develop) provided by GitHub

Describe the issue

Whenever you take a giant screenshot in the cut-away view it leaves any cut-away areas as transparent tiles leaving a lot of transparent space requiring cropping the screenshots which is a bit tedious. could it be changed so that giant screenshots only ca

a-kryuk
a-kryuk commented Oct 6, 2021

When I try to 'conan install' version-range-based requirements for a package from a GitLab remote package repository, I get an unhelpful Python message "ERROR: 'NoneType' object is not iterable." I believe it's triggered by some faulty implementation on the GitLab repository side, but it would be helpful if Conan provided a more specific indication of the error cause.
My example conanfile.py:
`

BombJovi
BombJovi commented Feb 8, 2022

Context

Since text-to-speech is now disabled by default, it's not intuitive for the user to re-enable it. Ordinarily, I would click the configure-mumble/settings icon in mumble client and then fiddle around with the text-to-speech settings for awhile trying to get it to work. It took me forever to realize, I had to enable it by going to the mumble ribbon, selecting configure and then checki

xray-16
russkel
russkel commented Jan 10, 2022

Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.

Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre

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