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tilemap-editor
Here are 17 public repositories matching this topic...
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
c-plus-plus
gui
gameboy
graphics
game-development
tilemap
snes
gameboy-advance
game-boy
gameboy-color
tilemap-editor
tilesets
fltk
nintendo-ds
tileset
tilemaps
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May 27, 2022 - C++
TileMap Editor is a fat-free tile map editor with zero dependencies and a scalable, mobile-friendly interface
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Jan 23, 2022 - HTML
Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)
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Nov 15, 2021 - C#
This extension can auto-generate tile prefabs with texture.You can quickly make tiles that automatically find neighbors around them, and Auto-Update sprites to fit tiles just like the RPG - Maker tile map.
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Apr 10, 2017 - C#
A tilemap editor that aims to be simple, fast and lightweight.
editor
windows
macos
linux
gamedev
cross-platform
cpp
modern-cpp
imgui
game-development
indie
tilemap
level-editor
tilemap-editor
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Updated
Jun 11, 2022 - C++
A tile map editor for 2d platform games.
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Updated
Jan 12, 2021 - JavaScript
Tilemap Helper : A GIMP plugin to help with creating tile maps and tile sets for games
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Updated
Nov 11, 2020 - C
C++ librarie for opening and reading Tiled's files
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Updated
Dec 14, 2013 - C++
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Updated
Sep 14, 2019 - Java
Small library for creating (visually), editing and using tilemaps.
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Updated
Nov 1, 2020 - Lua
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When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha