Developer passionate about free/libre software, the Linux ecosystem, and game development.
@godotengine maintainer, Mageia packager.
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OpenDungeons/OpenDungeons Public
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
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dynadungeons Public
Bomberman clone using Godot Engine - Not actively developed since 2015.
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KOBUGE-Games/minilens Public
Cute puzzle platformer starring a cleaning robot on post-apocalyptic Earth
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KOBUGE-Games/godot-logger Public
Logging singleton for Godot Engine projects (GDScript plugin)
8,730 contributions in the last year
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Contribution activity
March 2022
Created 93 commits in 2 repositories
Created a pull request in godotengine/godot that received 4 comments
Opened 10 other pull requests in 1 repository
godotengine/godot
1
open
9
merged
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VariantUtility: Unexpose
Math::range_step_decimals - Revert "[HTML5] Fetch API now passes credentials."
- Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags"
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GLES2: Fix VersionKey comparison in
ShaderGLES2::bind() - Animation: Silence false positive -Wstringop-overflow warning
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GLES3: Fix
-Wmaybe-uninitializedwarning for MipMaps::Size - WebRTC: Fix potential nullptr dereference in error message
- Cherry-picks for the 3.4 branch (future 3.4.4) - 1st batch
- Cherry-picks for the 3.x branch (future 3.5) - 13th batch
- Revert "Fix particle trail glitch"
Reviewed 73 pull requests in 2 repositories
godotengine/godot
70 pull requests
- Fix typo in BaseButton shortcut context methods
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[3.x] Fix top level
CanvasItemvisibility - Fixing viewport texture with external textures
- [3.x] Add option to filter the stack variables of GDScript debugger
- [4.x] Protection for array operator for Vector2 / 3 in DEV builds
- Provide safe array operator for Vector2 / 3 in DEV builds
- Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
- Restore building web platform by enclosing resolve_function_signature.
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Bind input enums'
NONEvalues - Remove duplicate editor settings definitions
- Fix visible seam on smoothed sphere and cylinder shapes
- Fix _update_varyings call in visual shader
- [3.x] Increase VARIANT_ARG_MAX to 8
- Add varying support to visual shaders
- Adds few more input/output built-ins to visual shader
- Improve some DirAccess usage
- GLES2 Compression on Blend Shapes Fix
- GDScript: Check if method signature matches the parent
- [4.x] BVH - Fix area-area collision regression
- Add test cases for accessing parent elements from child class
- Disable blender-style transforms in freelook.
- Fix color pickers closing in editor settings
- Fixed issue where Extend Script option would show up even without script attached to the node
- Remove custom_* prefixes compatibility
- Fix shader state caching when blend shapes used
- Some pull request reviews not shown.
godotengine/godot-cpp
3 pull requests
Created an issue in godotengine/godot that received 7 comments
GCC 12.0 false positive -Wreturn-type warning on some uses of ERR_FAIL_V_MSG
Godot version 3.x (eb3f0f5), master (3078b92) System information Linux, Mageia 9 x86_64 Issue description My distro (dev version) just updated to a…
7
comments

