The Wayback Machine - https://web.archive.org/web/20220411003922/https://github.com/topics/retrodev
Here are
21 public repositories
matching this topic...
SGDK - A free and open development kit for the Sega Mega Drive
GIMP plug-in to read/write SNES / NES / GB / GBA / NGP / MD / etc ROM image, tile and sprite files
Visual Studio Code Genesis Development Extension
Updated
Apr 8, 2022
TypeScript
A puzzle game for the Game Boy Color (CGB). Build pets in all shapes and sizes, keep the board clear.
2D platformer game about Lil' Matchy's adventures for the original Game Boy
A shell for the WinUAE and FS-UAE Amiga emulators.
Updated
May 4, 2020
JavaScript
Taller Desarrollo para Mega Drive
Tetris game for Genesis, written in C using SGDK.
Updated
Apr 8, 2022
JavaScript
Recursos sobre programación Amiga
Updated
Jan 8, 2022
Assembly
Preguntas y respuestas sobre programación Amiga
A short and simple Game Boy game
Red Planet. Lead our hero into the underground of the old space station! A "Churrera" game for ZX Spectrum 48k
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive and PC Engine formats. (Active fork, upstream seems dormant.)
Remake of the fantastic "Booty" from 1984 for 8bit computers. (ZX Spectrum 128 version; MK2 engine)
Mirror of the Driller (+ other Freescape games) data extractor
Información para iniciarse en la programación Amiga
Car Wars. Crazy fight between vehicles to prevent you from reaching the end of the track. An arcade game for the ZX Spectrum 128, +2, +2B (MK2 engine)
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"LOW" and "HIGH" are used to refer to signals, but a software developer may not have the necessary background to understand what those mean. They should be at least explained in an info box at the top (as per the style guide), and maybe replaced throughout the document where it makes sense to do so.