-
Updated
Jan 3, 2020 - C
3d-engine
Here are 368 public repositories matching this topic...
-
Updated
Feb 21, 2022 - Batchfile
-
Updated
Jul 2, 2021
-
Updated
Sep 7, 2019 - JavaScript
-
Updated
Feb 25, 2022 - Go
Steps to Reproduce
- Create empty directory with the wizard
- Add a robot and a join
- In view, add "Show join axes"
- Nothing seems to happens, because the line is too small
Expected behaviour
A line should appear.
Expected solution
Change the default lineScale value to 10, which make it visible, at least for a default project.
Two solutions, change the default templa
-
Updated
Sep 12, 2021 - C++
-
Updated
Mar 1, 2022 - TypeScript
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
-
Updated
Aug 12, 2021 - C++
and ensure that all libs are importable via the following browser ESM code.
import('//unpkg.com/lume?module').then(console.log)
import('//cdn.skypack.dev/lume').then(console.log)
import('//jspm.dev/lume').then(console.log)At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
-
Updated
Feb 24, 2022 - C++
-
Updated
Feb 16, 2022 - C++
Need to add a blurb about the test entry points and all spec files being imported.
-
Updated
Jan 4, 2022 - C++
-
Updated
Nov 29, 2020
-
Updated
Feb 28, 2022 - C++
-
Updated
Mar 1, 2022 - C++
-
Updated
Feb 25, 2022 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
-
Updated
Jun 17, 2018 - C++
-
Updated
Apr 13, 2021 - Python
Improve this page
Add a description, image, and links to the 3d-engine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the 3d-engine topic, visit your repo's landing page and select "manage topics."


Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.
Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre