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Here are
39 public repositories
matching this topic...
LuxCore source repository
Lighthouse 2 framework for real-time ray tracing
Data visualisation and ray tracing in Python based on OptiX 7.3 framework.
Updated
Oct 10, 2021
Python
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Visualizer for large-scale and interactive ray-tracing of neurons
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL
Publication quality path tracing in real time.
Python wrapper for NVIDIA OptiX Ray Tracing Engine
Updated
Feb 19, 2019
Python
High-Performance Multiple-Backend Renderer Based on LuisaCompute
OptiX 7 Lightweight Wrapper Library
MegaMol project repository.
Sandbox for graphics paper implementation
Vulkan Path Tracer with Optix Denoiser integration
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
Global illumination rendering engine
MSI Gaming Device control application
A simple path tracing renderer based on OptiX.
GPU ray tracing framework using NVIDIA OptiX 7
OptiX 7 Powered Realtime Acoustic Raytracing
A physically based ray tracer accelerated by OptiX.
.net core wrapper for Nvidia Optix API
Dockerfile for OptiX-added images based on NVIDIA's CUDA images
Updated
Nov 8, 2018
Dockerfile
Final Project for Computer Graphics
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Description
Right now the MDI ranges are not compacted (having the drawcalls with 0 instances removed).
But the DrawIndirectAllocator and all the resources in on the C++ side are already setup for this
Solution proposal
An additional Dispatch (direct, cause you can have a list of MDIs up front) over the drawcalls that prefix sums their boolean
instanceCount!=0uflagThen another