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sdl2

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That-Human-Being
That-Human-Being commented Feb 20, 2022

Operating System

Windows 10 64 Bit

OpenRCT2 build

OpenRCT2, v0.3.5.1 (09897ed on develop) provided by GitHub

Describe the issue

Whenever you take a giant screenshot in the cut-away view it leaves any cut-away areas as transparent tiles leaving a lot of transparent space requiring cropping the screenshots which is a bit tedious. could it be changed so that giant screenshots only ca

illume
illume commented Jul 12, 2019

pygame 2 has a lot of new things.

But we need to tell people about all the new goodies.

We need:

  • small paragraphs of text explaining exciting features.
  • tweet sized texts explaining new stuff
  • benchmarks
  • mini examples of how to use the new stuff

How to find what's new anyway?

  • have a look at closed pull requests
  • have a look at the SDL2 what's new annoucements
  • ask people
xray-16
russkel
russkel commented Jan 10, 2022

Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.

Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre

zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

dosbox-staging
cdogs-sdl
cxong
cxong commented Jun 14, 2016

Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.

Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.

  • GTA 1 & 2
  • Fire Fight
  • Crazy Taxi
DwarsYT
DwarsYT commented Jan 28, 2021

A few projects have been done or are in the works to replace the soundtracks for NRFTL and the Master Levels. The idea would be to have these levels have their own dedicated tracks that either default to regular tracks or can be written over with a WAD. This would be similar to how Episode 4 works in The Ultimate Doom, or how the repeat MIDIs work in Heretic.

This way, it would be possible to

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