- Troyes, France
- https://hugo.pro
- @HugoLocurcio
Highlights
- Developer Program Member
- 1 discussion answered
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
3,800 contributions in the last year
Activity overview
Contribution activity
February 2022
Created 149 commits in 17 repositories
Created 4 repositories
Created a pull request in godotengine/godot that received 11 comments
Tweak the default project icon
This only affects newly created projects. Use a 128×128 resolution to make the icon look crisp on hiDPI displays. If you need to go back to 64×64…
Opened 65 other pull requests in 6 repositories
godotengine/godot
36
merged
19
open
1
closed
- Fix typos in editor font preload dialog warning messages
- Make Decal distance fade smoother
- Tweak Decal distance fade defaults and add property hints
- Document that meshes and lights must be fully set up before baking GIProbe (3.x)
- Document that meshes and lights must be fully set up before baking VoxelGI
- Ensure project window placement coordinates are always positive
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Make
--doctoolimply--headlessto speed up class reference generation -
Only store
_edit_use_anchors_metadata if value is not the default (3.x) - Use versioned URL for "Online Documentation" buttons in the editor
- Rename graphics settings levels to use Medium as a baseline
- Add a property hint for the Line2D Round Precision property
- Fix default sky process mode not being Real-Time
- Add an option to clamp HDR exposure to reduce environment fireflies
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Add an
OS.get_processor_name()method (3.x) -
Expose
AudioServer.capture_deviceas a property - Improve documentation for AudioServer device properties and methods
- Clamp environment light sky contribution to the [0.0; 1.0] range
- Clamp environment light sky contribution to the [0.0; 1.0] range
- Improve completion scroll bar visibility in the script editor (3.x)
- Improve completion scroll bar visibility in the script editor
- Increase the default texel size for lightmap baking
- Add a Modulate property to PanoramaSkyMaterial
- Default PanoramaSkyMaterial texture to black instead of white
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Use the
canvas_itemsstretch mode by default -
Clarify identical
hash()return values due to collisions - Some pull requests not shown.
godotengine/godot-docs
3
open
2
merged
86Box/86box.github.io
1
open
xtreme8000/BetterSpades
1
merged
godotengine/godot-website
1
merged
azagaya/laigter
1
merged
Reviewed 80 pull requests in 9 repositories
Calinou/scoop-games
40 pull requests
- yuzu: Update license
- ppsspp: Add version 1.12.3
- yuzu, yuzu-pineapple: Fix install location
- reggie-next: Add version 4.7.0
- multimc: Update to version 0.6.14
- rbdoom-3-bfg: Update to version 1.2.0-preview1, add autoupdate
- pychess: Update to version 1.0.3, fix autoupdate, add notes
- angband: Update to version 4.2.3, persist data, make portable
- Update armagetronad.json
- augmentinel: Update to version 1.5, add autoupdate, install from ZIP
- Update bgb.json
- neverball: Add autoupdate
- Update ioquake3.json
- freedoom: Update to version 0.12.1, add shortcut to manual, add notes
- spearmint: Add persist, add OpenArena mission pack shortcut, improve notes
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freeorion: Add fullscreen shortcut, remove broken
bin - Update freeorion-test.json
- blade-of-agony: Update to version 3.1, use ModDB download, add persist
- q2pro: Add 64-bit and persist, use versioned release
- Update yquake2.json
- vkquake2: Add persist
- Fix preinstall for xenia and xenia-canary
- cemu: Add shaderCache to persists
- ppsspp-dev: Fix download link to be downloaded as 7z file
- rpcs3: Remove duplicate persists
- Some pull request reviews not shown.
godotengine/godot-docs
17 pull requests
- Add section about the RESET animation in Introduction to the animation features
- Remove warning about fixed issue in Using an external text editor
- Better explain advanced exports, script categories and groups
- Update main scene selection popup image for Godot 3.4
- Update wording to use DynamicFont theme overrides in Your first 2D game
- Fix a typo in Best practices for engine contributors
- Fix another typo in Using the SurfaceTool
- Fix a typo in Using the MeshDataTool
- Fix typo in Procedural geometry
- Update tutorials: Rename Transform to Transform3D
- Fix shortcut info on signals page
- Fix vr starter tutorial link
- Update connecting signal code for Godot 4
- Fixed grammar in "Awaiting for signals" end note
- Add missing closing quotation marks in GDScript format strings
- Update tutorials: VisualServer to RenderingServer
- Fix first 2D game image
godotengine/godot
14 pull requests
- Use versioned URL for "Online Documentation" buttons in the editor
- Remove unused Streamed option for textures in the Import dock
- Document occlusion culling classes and settings
- Fixed Timestep Interpolation (3D) (3.x)
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Only store
_edit_use_anchors_metadata if value is not the default - Added normal mapping setting to Sprite3D
- Use source image format when creating padded texture
- Fix viewport with transparent bg changed to solid black if enable fxaa or debanding.
- Support WebM seeking operation
- Automatically adjust Light3D shadow bias to account for resolution
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Refine
Themedocumentation to make it more factual - Show the 3D transform gizmo on the screen when otherwise offscreen
- Fix android low processor usage mode flicker 3.x
- Add a unit test suite for Animation
godotengine/awesome-godot
3 pull requests
godotengine/godot-website
2 pull requests
godotengine/godot-cpp
1 pull request
godotengine/godot-demo-projects
1 pull request
godotengine/godot-vscode-plugin
1 pull request
flathub/io.itch.azagaya.Laigter
1 pull request
Created an issue in 86Box/86Box that received 4 comments
Window title should mention how to release the mouse when the mouse is captured
Is your feature request related to a problem? Please describe. When I started 86Box 3.2.1 on Linux, I clicked on the main window. This caused my mo…
Opened 21 other issues in 5 repositories
godotengine/godot
8
open
2
closed
- GDScript 2.0: "Treat Warnings As Errors" project setting has no effect when enabled
- Crash when drawing the VoxelGI editor gizmo after reopening the editor
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Add
BIND_METHOD_ERR_RETURN_DOCmacros throughout class bindings to improve generated class reference -
GDScript 2.0:
assert(false)causes a possibly annoying warning to be emitted -
Vulkan: GPU performance regression in
masterwhen using ProceduralSkyMaterial or PhysicalSkyMaterial - X and Z axis drag lines in the 3D editor suffer from precision issues
- Vulkan: Volumetric fog looks incorrect for SpotLight3D with shadow enabled, depending on the camera angle
- Vulkan: OmniLight3D projectors are upside down compared to PanoramaSkyMaterial's default orientation
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class_namenodes within enabled plugins are no longer displayed in the editor's Create New Node dialog - Improve compilation time for specific files (ClangBuildAnalyzer report included)
godotengine/godot-proposals
8
open
- Implement multitouch in BaseButton to supersede TouchScreenButton
- Rework BaseMaterial3D billboard modes for greater flexibility
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Use the
canvas_items(formerly2d) stretch mode by default (instead ofdisabled) - Enable SSE 4.2 in Embree to improve occlusion culling (and CPU lightmapper) performance
- Port the CPU lightmapper to Godot 4
- Port the portals and rooms occlusion culling (and mesh merging) to Godot 4
- Increase the default depth tolerance for screen-space reflections to reduce artifacts
- Use bounding box/sphere-based directional shadow splits instead of view depth


