The Wayback Machine - https://web.archive.org/web/20220220192439/https://github.com/topics/2d-game
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🎮 GDevelop is an open-source, cross-platform game engine designed to be used by everyone.
Space exploration, trading, and combat game.
🎮 🎲 A wonderful list of Game Development resources.
Dozens of free and open source demos for the Godot game engine
Updated
Sep 4, 2021
GDScript
Soldat is a unique 2D (side-view) multiplayer action game
Updated
Dec 30, 2021
Pascal
Turn Based Strategy Game. Master your beasts! 🐺
Updated
Feb 19, 2022
JavaScript
Fantasy action RPG using the FLARE engine
Updated
Feb 9, 2022
Python
A high-level cross-platform 2D game development API
Updated
Jan 28, 2022
Java
2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
Updated
Feb 23, 2021
GDScript
Contemplative society simulation
Updated
Feb 14, 2022
Rust
🎮 · Jazz² Resurrection: An open-source reimplementation of Jazz Jackrabbit 2
Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Updated
Feb 19, 2022
TypeScript
WIP: An open-source re-implementation of Pokémon Red
Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
A C++17 framework for 2D games
2D Game Engine with visual WYSIWYG editor
pixi.js based visual game editor
Updated
Feb 18, 2022
JavaScript
A 2D Platformer Controller in Unity
Scorched Earth clone in JRuby with no dependencies.
Updated
Oct 20, 2021
Ruby
2D Pixel Destruction Game written in Go.
Let's walk through Pokemon World!
A powerful 2D projectile system module for Godot!
Updated
May 16, 2020
Dart
Updated
Dec 23, 2016
JavaScript
A small rendering engine for creating 2d games with elm, based on WebGL.
A tactical turn-based game project in pygame, open to support
Updated
Feb 12, 2022
Python
An article about ray casting in 2D game engines.
Updated
Jan 13, 2022
JavaScript
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.