Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Jan 30, 2022 - C++
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The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:
Basis: http://docs.godotengine.org/en/stable/classes/class_basis.html- Transform: http://docs.godotengine.org/en/stable/classes/class_transform.html
Additionally, methods available to the engine but not exposed to
Documentation does not explain how lod arguments are used, for example in texelFetch()
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Sep 4, 2021 - GDScript
could make the chemoreceptor auto select the compound's colour when selecting one, this would make it faster to configure multiple chemoreceptors for different compounds to look for.
Just needs a callback for the option button to detect when it changes value, and then just looking up the compound colour and setting that on the colour picker. Could maybe only change the colour if it is white or
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Feb 12, 2022 - C++
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Feb 6, 2022 - GDScript
Description
We need a way to manage different languages with translations provided by the community.
I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text
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Feb 23, 2021 - GDScript
On macOS, you use the Command key to do most of the things you would do with the Control key on other operating systems, such as copying (Command+C), pasting (Command+V), selecting everything (Command+A). But in this demo these shortcuts doesn't work, they work with the Control key, which is pretty annoying if you are used to the macOS way of doing things.
And also on a Mac you can
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Jan 21, 2022
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia



Godot version
Godot_v4.0-alpha1_linux.64
System information
recently updated arch linux
Issue description
When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).
When saving a branch as a scene and the root