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@GPUOpen
Read the latest news from the #GPUOpen team. Discover your best graphics performance by using our #opensource effects, SDKs, tools, and tutorials.
Worldwidegpuopen.comJoined February 2013

GPUOpen’s Tweets

We're excited to have worked alongside to integrate AMD FidelityFX Super Resolution 2.0 into DEATHLOOP. Get an early preview of the feature below!
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AMD FidelityFX Super Resolution 2.0 (#FSR 2.0) is in the works, with an incredible upgrade to visual quality thanks to temporal upscaling, optimized high-quality anti-aliasing, and a bit of engineering magic. You can see a first look of FSR 2.0 in @DEATHLOOP in our latest blog.
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I mean we tried our best to help with the leaks 🕵️ F or all image quality... S ee for yourself our... R eserve your place... 2 3 Mar 10.30...
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For all image quality & performance lovers out there! See for yourself our latest advances in image upscaling tech at @domipheus & Thomas Arcila's session: “Next-Generation Image Upscaling for Games” at #GDC 2022. Reserve your place! 23 Mar 10.30am PT. schedule.gdconf.com/session/next-g
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Making true on my promise, today I open-source my RawPDB library for reading Program Debug Database PDB files without DIA: github.com/MolecularMatte Play around with it, share it, let me know what you think! I'm incredibly happy to finally get this into your hands. #cpp
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I know I complain a lot about how things are slow and could be much better, so in an effort to improve this, I will open source my custom PDB reading code for everybody to use, once it ships to Live++ customers and gets *thorough* testing. It runs circles around the DIA SDK. #cpp
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Many programmers have asked me how to learn writing fast modern low level graphics code and build a mental model of the GPU execution. Found this excellent blog post by when I was searching random Vulkan stuff. It's a very good starting point.
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Finally, to complete this Developer Tool Suite release, we've got a new version of Memory Visualizer. RMV v1.3 adds resource naming support for applications making it easier to find where resources are being allocated in code (3/3) #rmv
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The latest version of #GPU Analyzer (RGA v2.6) is also available right now! In this release we've introduced a new VGPR Pressure Visualization feature in the GUI app, which highlights VGPR utilization at different points in the shader (2/3) #rga
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Exciting news! The latest release of #GPU Profiler (RGP v1.12) is now available🎉 v1.12 adds powerful new UI features to the Instruction Timing pane to give more insights into shader performance. But wait, there's more...(1/3) #rgp #gamedev
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The new AMD #ProRender SDK is available now! We’ve added: -a new -based #rendering backend -simplified volumes for fog and light shaft rendering -a cutting plane feature -a whole heap of new SDK tutorials. Why not take a look?
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