Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
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Dec 8, 2021 - Python
Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
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Is your feature request related to a problem? Please describe.
Shouldn't have to rely on node-minecraft-protocol for particle packets
Describe the solution you'd like
particles event
Describe alternatives you've considered
using bot._client.once('world_particles', onParticles)
Additional context
N/A
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1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
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Jan 15, 2022 - Java
So in the prefix/suffix stacking section you can select several different formats that will end up building the combined prefix. I think it would be very useful that if you specify the same format twice that instead of adding the same prefix/suffix twice the second adds the next best.
So if you specify this:
meta-formatting:
prefix:
format:
- "highest"
- "highe-
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Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia


Is your feature request related to a problem?
Currently, the ticking-distance that timings receives on 1.18 servers is the view-distance, rather than the new simulation-distance.
Patch in question:
https://github.com/PaperMC/Paper/blob/master/patches/server/0010-Timings-v2.patch