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Feb 8, 2022 - Objective-C
retrogaming
A game played on an older personal computer, console, and arcade video games in contemporary times. Something you or you or parents played when younger.
Here are 722 public repositories matching this topic...
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Feb 13, 2022 - Shell
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Nov 17, 2021
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Dec 17, 2017 - Makefile
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
Move all the files in src/common into src/frontend, adapt includes in client code, adjust CMakeLists.txt, update the README in src.
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Jan 22, 2022 - Rust
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Nov 19, 2021 - JavaScript
The font bitmap has empty space reserved for ASCII characters 0x80 through 0xA0.
We should use that space for something, like icons for WASM-4 controller buttons, or generic sprites like stars/hearts/etc.
Games can then use hex string literals to easily display these:
text("Press \x80 to jump!", 0, 0);-
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.