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pcg
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Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.
Edit: let's make sure there is proper feedback on hits
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HDF5 interface
Store data in efficient format for analysis and visualization
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Parse specially when the string starts with
SMGento make sure we interpret auto-generated seeds properly.