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graphics

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lmccart
lmccart commented May 9, 2018

Hi 👋👋👋

We are using this issue to focus on documentation! Documentation is essential for new learners and experienced programmers alike. It helps make our community inclusive by extending a friendly hand to those that are less familiar with p5.js. It also helps us find the bugs and issues with the code itself, because we test and try things out as we document.

[There are several ways to con

BStringhamVRSK
BStringhamVRSK commented Aug 12, 2021

Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.

Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in

Alch-Emi
Alch-Emi commented Jan 1, 2022

As of right now, the Image widget displays an image downscaled to fit within the widgets bounds.

However, as mentioned in #885, some users may want their image upscaled within the widget bounds as well. Beyond this, however, some users may want an image to completely cover (as opposed to just fit within) the image bounds, cropping out the edges. This is especially useful for images meant to

Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Oct 16, 2021

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