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Feb 8, 2021 - GDScript
combat
Here are 100 public repositories matching this topic...
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Feb 11, 2022 - Java
Rename current ancient realms to old realms. This would allow creating actual ancient realms which have left ancient artefacts behind.
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Oct 25, 2019 - C#
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May 22, 2018 - ShaderLab
Short Description
Gearboxes will limit their gears to be within the -1:1 to 1:1 bounds, both on the tool and when spawned. However, there's real life cases of gears having ratios way higher than 1:1, and since this could be a simple change it'd be useful for some people to be able to setup higher ratios for their vehicles.
I'm leaving this up to discussion since I don't really know how m
The IFEI composite visual has a bunch of text displays in it that use the custom Helios IFEI font. If this font is not in the system (for example if you are a developer and didn't install Helios :) ) then it just silently draws nothing.
It should certainly log and it should probably fall back to a default font. This presumably affects all controls, but I only confirmed it with the IFEI.
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May be more than a good first issue.. but depending on the skill level, this can be a good first issue.
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The functions exist (albeit empty) in import.component atm.
On save they should get saved to like localStorage(formname,value)
and on load well... the same, but value gets patched in.
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The game client should take input from any connected gamepad (controller, joystick, etc.) and emulate "joystick" input by calling the following functions (as is done for WASD input): https://github.com/SoftbearStudios/mk48/blob/1d161bb134f94e51c10b701666b62a7ca4e11bf5/js/src/App.svelte#L96-L101
Suggested by Carlsons1938